Forward and Inverse KinematicsMarch 2011|Tags: 3d, animation, flash, programming, simulation
I made this as part of my Computer Animation and Simulation class. I use the Jacobian Transpose method for solving the joint chains. The Graphics/Scene Graph API is from Away3D.
For reference on IK/FK, see the slides here, http://graphics.ucsd.edu/courses/cse169_w05/.