Stephen Hopkins

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  • Tags: All, 3d, animation, cuda, flash, fx, game, gpu, hdri, html5, java, lua, maya, mod, modeling, opengl, programming, python, shaders, simulation, subdivision surfaces,
  • Bark-thumbnail

    RSL Bark Displacement Shader

    November 2012|Tags: 3d, programming, shaders

    This displacement shader, created for the final project of my 3D Graphics Shaders class, uses worley cell noise combined with turbulence to create bark cracks.

  • Cloth-thumbnail

    PyOpenGL GPU Cloth Simulation

    April 2011|Tags: 3d, opengl, programming, python, shaders, simulation

    Cloth Simulation on the GPU using OpenGL Python binding with floating point textures for data computation.

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