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RSL Bark Displacement Shader
November 2012|Tags: 3d, programming, shadersThis displacement shader, created for the final project of my 3D Graphics Shaders class, uses worley cell noise combined with turbulence to create bark cracks.
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PyOpenGL GPU Cloth Simulation
April 2011|Tags: 3d, opengl, programming, python, shaders, simulationCloth Simulation on the GPU using OpenGL Python binding with floating point textures for data computation.