Stephen Hopkins

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  • Tags: All, 3d, animation, cuda, flash, fx, game, gpu, hdri, html5, java, lua, maya, mod, modeling, opengl, programming, python, shaders, simulation, subdivision surfaces,
  • Fluidshaded-thumbnail

    Lancelot - Overburn Effect (Fluid Shaded Dust Particles)

    December 2011|Tags: 3d, animation, fx, maya

    First time trying the OverBurn Effect (Fluid Shaded Particles)

  • 3dmap-thumbnail

    3D Interactive Map Demo

    December 2011|Tags: 3d, animation, maya

    3D Map demo for the Annenberg School of Communication

  • Planarquad-thumbnail

    PyMEL Planar Quad Tool

    June 2011|Tags: 3d, animation, maya, modeling, programming, python

    PyMEL tool for maya that fixes non-planar quads.

  • Flora-thumbnail

    Procedural Flora Generation using L-Systems

    March 2011|Tags: animation, html5, programming, simulation

    An HTML5 JavaScript application demonstrating an L-System for algorithmically creating plants

  • Jointchain-thumbnail

    Forward and Inverse Kinematics

    March 2011|Tags: 3d, animation, flash, programming, simulation

    Solving and animating joint chains in Flash AS3 through the Inverse Kinematics Jacobian Transpose Method.

  • Compositing-thumbnail

    3D Compositing

    October 2009|Tags: 3d, animation, hdri, maya, modeling

    3D assets and animation composited on top of a background plate with HDRI reflections.

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